

Then you could use that key to unlock any single subsection you wanted. All the maps would spawn adjacent to the central "hub," but before you could access each map, you'd have to do something first-like maybe collect a "key" that could randomly drop from the enemies in the hub. I think it would be kinda neat if the Void had more of a "hub world" aspect to it.


I just don't really see what rng-based map spawning offers in terms of challenge or fun, aside from being a novelty (sorry Suchbalance, I know you guys put in a lot of work on that Uber). It's one of the reasons I always put off doing it until the very end (if I even decide to do it at all). I'd be ok with an end to constant map rerolling in the Void. To be fair, the random maps have a nice feel to the uber, if you agree with what ive previously said perhaps there is a middle way with random map generation that still involves all the bosses in every map or even 1 map with a teleporter to a safe area for the final fight. it may as well be 2 maps, 1 for ring bosses and 1 for the final fight. Void wrote:the multimap aspect of the void doesnt really offer any apparent benefits.
